The Big Game and Texas 42
Invented by Howard Fosdick © BestFreeNewGames.com
Overview: Here's an intriguing game in which domino tiles are played to tricks as in many card games.
It's based on the fascinating game, Texas 42. That game was invented in the
1880's by two young boys who were punished for playing
with the "devil's picture book". The youngsters responded by devising a way to play a trick-taking card game --
using dominoes. Without benefit of publicity, their clever invention spread by word of mouth throughout
the southwest and today is referred to as the "national game of Texas".
If you don't already know how to play 42, you can learn how
here.
Once you know how to play Texas 42, here are the rules for
The Big Game.
All rules are the same as in Texas 42 except that:
- Play is with an 8-8 set of dominoes. (You can create an 8-8 set
by taking a 9-9 set and removing the ten tiles with 9s on them.
This leaves a 45-tile 8-8 set.)
- The counters are all tiles of pip count 5 or 10. (This adds 2
more counters worth ten each: the 7-3 and 8-2. Counters are thus:
0-5, 1-4, 2-3, 4-6, 5-5, 7-3, 8-2.)
- In the deal, each of the four players takes 11 tiles each. One
tile is not dealt and is left face down.
- The minimum starting bid is 42. Bidding proceeds clockwise, and
players continue in the bidding process until they pass. (Unlike
42, players may make more than one bid, and bidding continues
until all players but one have passed.) A Game is 400 points
across hands.
- The bid winner looks at the one tile left over face down from
the deal. If it is a counter, he must
take it into his hand. If it is not a counter, he
may choose whether to take it into his hand. If the bid winner
takes the tile into his hand, he discards face down any
non-counter tile to take his hand back down to 11 tiles. Thus all
counters are always in play.
- If either of the "new" counter tiles are led to a trick (the 3-7
or the 2-8), the person who leads the tile may optionally announce
that the lower number on the tile is the suit of the trick. So one
can lead the 3-7 to the trick as a 3-suit tile (the third highest
tile in the 3’s suit), and lead the 2-8 as the second highest tile
in the 2’s suit. This rule only applies to leads
of the 3-7 or 2-8, only when announced by the trick leader, and
only when these tiles are not members of the trump suit.
-----------------------------------
Tips for Play: Precision in bidding is important, although -- unlike 42 -- it is possible that you
may have more than one chance to bid.
Analyse a hand by identifying a potential trump suit, the suit that is longest and includes the highest tiles.
Doublets are like aces in card games -- they typically win tricks if led early in the hand.
Carefully consider whether your hand can win the counter tiles: 0-5, 1-4, and 2-3, and especially the high counters:
5-5, 4-6, 3-7, and 2-8. Remember that you can lead the 3-7 and 2-8 and declare them as relatively high-ranking tiles
in the 3's and 2's suits, respectively.
In trick play:
- Play doublets early to win tricks -- before players void suits and can trump them
- Feed counter tiles to your partner whenever it appears certain he will win the trick
- At all times monitor play of the counters and trumps
-----------------------------------
Analysis: The Big Game challenges 42 players with a longer, more
sophisticated game than standard 42 without stooping to the "special bids" some add to 42 for
interest but that ultimately distort the game (such as Plunge,
Sevens, etc).
The reason The Big Game plays well is that its key ratios --
for tiles/counter points, tiles/trick points, trick points/counter
points -- are the same as in 42.
Thus, the game is a mathematically accurate extension of 42. Let's take a look:
|
42: |
The Big Game: |
|
|
|
Number of tiles: |
28 |
44 |
Number of counter tiles: |
5 |
7 |
Total Counter points: |
35 |
55 |
Total Trick points: |
7 |
11 |
Counter points / Trick points: |
5 |
5 |
Tiles / Counter points: |
0.8 |
0.8 |
Tiles / Trick points: |
4 |
4 |
To summarise, 66 points total can be captured in the Big Game:
Tiles: |
Points: |
Total Points: |
|
|
|
11 tricks |
1 each |
11 |
0-5, 1-4, 2-3 |
5 each |
15 |
5-5, 6-4, 7-3, 8-2 |
10 each |
40 |
-----------------------------------
License: Feel free to print, copy, and distribute these rules, so long as you retain this paragraph. The Big Game was invented by Howard Fosdick © 2023, distributed under
Creative Commons License CC BY-NC-ND.
42 (aka Texas 42)
Written by Howard Fosdick © 2023
Overview: Here are the rules for Texas 42, as may be found in many games books. 42 was invented by two schoolboys
in Texas in the 1880s, and has become so popular there it is often referred to as the "national game of Texas".
Players and Equipment: 4
players paired into two partnerships use a standard 6-6 set of dominoes.
Objective: Win
the bid for a hand, then fulfil the bid by scoring at least the
number of points stated in the bid. The first partnership to win
at least 250 points across hands wins the sitting.
Suits: Each domino is a
member of two suits that appear on its face. Doublet tiles are
members of the number they display and the Doubles Suit.
There are eight suits and tiles within them rank thusly:
Suit: | ‹––high Members low––› |
6's | 6-6 6-5
6-4 6-3 6-2 6-1 6-0 |
5's | 5-5 5-6
5-4 5-3 5-2 5-1 5-0 |
4's | 4-4 4-6
4-5 4-3 4-2 4-1 4-0 |
3's | 3-3 3-6
3-5 3-4 3-2 3-1 3-0 |
2's | 2-2 2-6
2-5 2-4 2-3 2-1 2-0 |
1's | 1-1 1-6
1-5 1-4 1-3 1-2 1-0 |
Blanks | 0-0 0-6
0-5 0-4 0-3 0-2 0-1 |
Doubles | 6-6 5-5
4-4 3-3 2-2 1-1 0-0 |
Deal: The dealer shuffles all tiles face down, then
each player draws 7 tiles into hand.
Bidding: Players
bid to determine the trump suit and who leads to the first trick.
Bidding starts with the person to the left of the dealer and
proceeds clockwise around the table. Each person has only one chance
to bid. He must either bid higher than the previous bid or say
"pass". The minimum bid is 30 points.
The bid winner either announces the trump suit, or says the hand
will be played at "no trump" (without a trump suit). He then leads
any tile to the first trick.
If no one bids on the hand, it is thrown in and
the next person clockwise becomes the dealer.
Scoring: Players base their
bids on how many points they believe they can win in tricks. Each
trick won counts 1 point. Special
counter tiles score additional points:
- The three dominoes of pip count five count 5 points each: 0-5, 1-4, 2-3
- The two dominoes of pip count ten count 10 points each: 4-6, 5-5
The game's name derives from the 42 total points that
are scorable: 7 points for tricks, 15 points for the three 5-point
tiles, and 20 points for the two 10-point tiles.
Play: The bid winner
leads any tile he likes to the first trick. (He is not required to
lead trump.)
If the tile he leads is not a trump-suit tile, the higher number on
it dictates the suit of the lead. For example, leading the 4-2 means
leading a 4-suit tile.
Going clockwise around the table, each player must follow by playing
a tile showing the same suit. If he doesn't have one, he may play
any tile.
Leading a doublet tile is a lead of the suit number shown on the
doublet. For example, leading the 5-5 means leading a 5-suit tile.
Exception -- if the doublets suit is trump, leading a doublet means leading a
trump suit tile. So if
doublets are trump, leading a 5-5 means other players must follow
with doublets (if they have any).
Leading a trump suit domino requires all followers to play a trump
tile. If they have none, they may play any domino.
Each trick is won by the highest trump tile played. If no trumps are
played, the trick is won by the highest tile of the suit led.
The player who wins a trick moves it aside and leads any tile to the
next trick. Unlike most card and domino games, trick winnings are
traditionally left face up.
Scoring the Hand: If the
bidding partnership won at least the number of points they bid, each
side scores whatever points they won in tricks.
If the bidders do not make their bid, they score 0 for the hand
while their opponents score the value of the original bid plus
whatever points they won in the hand.
The first team to score at least 250 points across deals wins the
sitting.
The Trump Suit: Once trump has been declared, all tiles
displaying that number are members of the trump suit and
only
the trump suit.
Example:
say the 4-suit is trump. Your opponent leads a 6-suit domino such as
the 6-2. The only tile in your hand that displays a 6 on it is the
6-4. You do
not have to
follow the 6-suit lead with your 6-4 because for this hand the 6-4
is only a member of the trump suit; it is not a 6-suit tile.
Advanced Bidding: If a
player thinks he can win all the tricks, he can bid 84 (instead of
42). This scores 84 points if the bidders win but doubles their loss
if they fail to win every trick.
If some one bids 84, others are allowed to follow with bids of 126,
168, and Game. For a bid of Game, the entire game rides on this
single deal.
-----------------------------------
Alternate Rule -- Scoring by Marks: Some players prefer to
score by
marks instead of
points. Score 1 mark for each hand won. The first partnership to 7
marks wins the sitting.
For high bids, an 84 bid scores 2 marks, a 126 bid scores 3 marks, a
168 bid scores 4 marks, and a Game bid scores 5 marks.
-----------------------------------
Tips for Play: Players have
only one chance to bid so accuracy is vital. Winning the bid but not
the hand imposes severe penalties. But one can't win the game without winning and making bids.
Analyse a hand by identifying a potential trump suit, the suit that
is longest and includes the highest tiles. Doublets are like aces in
card games -- they typically win tricks if led early in the hand.
Carefully consider whether your hand will win the counter tiles:
0-5, 1-4, and 2-3, and especially the high counters: 4-6 and 5-5.
During tricks:
- Play doublets early to win tricks -- before
players void suits and can trump them
- Feed counter tiles to your partner whenever it
appears certain he will win the trick
- At all times monitor play of the counters and
trumps
-----------------------------------
Sources:
Texas42.net is the online authority for 42.
The standard rulebook is
Winning 42 by Dennis Roberson. You might also like to read
our article
on all domino trick-taking games.
-----------------------------------
License: Feel free to print, copy, and distribute these rules, so long as you retain this paragraph. The Big Game was invented by Howard Fosdick © 2023, distributed under
Creative Commons License CC BY-NC-ND.
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