Written by Howard Fosdick © BestFreeNewGames.com
Overview: Enjoy games like checkers but long for something new? You'll love the Jungle Game. More challenging than checkers, yet less mentally taxing than Chess, what some call "Animal Chess" might be exactly what you're looking for.
The Jungle Game -- or Dou Shou Qi-- is widely known within China. Yet it's little known outside it. The game deserves much wider recognition for the fun pastime it offers. It appeals, too, because of its jungle theme. You can play on jungle terrain, instead of a fully abstract checkers board.
The Board: Here's how the playing area looks:
The board measures 7 squares by 9 squares. Each player has a Den at the center of his side of the board (the brown square). The Den is surrounded by three Traps (red squares). In the center of the playing area are two large expanses of water, called the rivers (blue squares). Each measures 2 by 3 squares.
Each player has 8 animals on his side. The accompanying board shows their initial positions before play starts.
For a choice of several free printable game boards click here.
The Pieces: Each player's 8 animals are traditionally represented by either blue or red markers. The power of the animals, from most powerful to weakest, are:
Animal: | Power: |
---|---|
Elephant | 8 |
Lion | 7 |
Tiger | 6 |
Leopard (or Panther) | 5 |
Wolf | 4 |
Dog | 3 |
Cat | 2 |
Rat | 1 |
Any animal in a Trap | 0 |
Objective: The first player to move one of his animals into his opponent's Den wins the game. Alternatively, if a player captures or "eats" all his opponent's animals, he wins.
Movement: Players alternate turns. In his turn, a player is required to move one of his animals. The Blue side traditionally starts the game by making the first move.
Animals move one square, either vertically or horizontally. Animals can not move diagonally. Nor can a player move any of his animals into his own Den.
Animals can freely move into and out of any trap square. But when they reside on a trap square, their power is reduced to zero. Their normal power rank is restored as soon as they leave the trap square.
Water Movement:
Special rules govern the 12 water squares in the center of the board:
Capturing Enemy Animals:
Animals "eat" or capture opposing pieces simply by moving into the square on which the enemy animal resides. An animal may only eat an enemy animal of equal or lower rank.
The clever Rat can kill the Elephant (it enters its ear and "gnaws its brain"). But the rat can only attack the Elephant from a land square. The Rat can not attack the Elephant from a water square.
A Rat on a water square can only by killed by the opposing Rat also on a water square. A Rat in the water can not be killed by any animal coming from a land square.
Any animal that resides on a trap square has its power reduced to 0 for as long as it sits on a trap square. Thus, any enemy animal can kill an animal residing on a trap square. An animal is restored to full powers as soon as it moves off a trap square.
-----------------------------------
Print Your Own Game Board:
Want to print your own Jungle Game board? We offer several different free images. Just click here. You don't need to buy anything to play!
If you like the game and would like to purchase a quality commercial set, at least in the U.S., you'll have to do some searching. Those I've found locally are all very inexpensive, unappealing sets with paper "boards" and flat wooden markers. Below you'll find photos of some very nice sets.
-----------------------------------
Alternate Rules:
-----------------------------------
Sources:
Originally sourced from R.C. Bell, Board and Table Games from Many Civilizations. Also see
this Wikipedia article.
If you like board games, click here for rules for a couple dozen other fascinating games.