Written by Howard Fosdick © BestFreeNewGames.com
Overview: Farkle harkens back to the Middle Ages. Also known as 5000, 10000, and Zilch, its a great group game for 2 to 5 players.
As with any game of its antiquity, there are many Farkle variants. We highly recommend our own version -- Farkle Crib. It improves the game and makes keeping score much easier.
But if you'd like to see the ancient rules, here they are...
The Basics:
You need a set of 6 dice to play Farkle. If you have dice cups, fine, but they’re not required. You do need a flat, contained area to throw the dice. Any number can play the game, though 2 to 5 seems to work best.
You can download our
free scoring pad here.
Goal: The goal is to be the first person to attain a target score (usually 5000 or 10000, hence those names for the game). Be sure everyone agrees on the target score before you start playing!
Play:
Once you determine who goes first -- typically by rolling a single die -- the play is straightforward. Each player in turn follows these steps --
Scoring:
Scoring is based on the dice you select for each roll. You can not earn points by combining dice from different rolls. Each roll is a separate scoring event.
Score points as per this chart:
---Dice--- | ---Points--- |
---|---|
Each 5 | 50 |
Each 1 | 100 |
Three 2's | 200 |
Three 3's | 300 |
Three 4's | 400 |
Three 5's | 500 |
Three 6's | 600 |
Three 1's | 1000 |
Dice can be scored however the player likes... he just states his preference. Making these decisions is a key part of the game. For example, if you roll 1-1-2-3-3-3 on your first throw, you could keep any, some, or all these combinations as scores, put them aside, and roll the remaining dice:
Of course you could also “stick” -- keep your current score and terminate your turn. Thus another key decision in the game is when to call it a hand and stop with your current score, and when to continue. Continuing could mean either a higher score for the hand, or an inglorious farkle that ends your turn without score.
End:
The game ends when one or more players have exceeded the agreed-upon target score (usually 5,000 or 10,000).
Note that the game does not end immediately when one player has exceeded the target score. It only ends after at least one player has exceeded the target score and all remaining players have all had a chance to complete their last turn in that final round.
Whoever has the highest score over the game-ending target score wins the game.
Optional Bonus Scores:
Probably the most popular rule variation in Farkle is simply to add more scoring combinations. Here are some of the most popular. Select which you’ll use from the list and their value by mutual agreement prior to starting your game:
---Dice--- | ---Points--- | ---Some People Play--- |
---|---|---|
Four of a Kind | 2 times value of Three of a Kind | 2 times value of Three of a Kind |
Five of a Kind | 4 times value of Three of a Kind | 3 times value of Three of a Kind |
Six of a Kind | 6 times value of Three of a Kind | 4 times value of Three of a Kind |
Three Pairs | 500 | 750, 1000 |
Full Straight (1-2-3-4-5-6) | 1500 | 1000 |
Full House (eg, 2-2-3-3-3) | 1500 | 1000 |
3 Farkles in a row | -1000 | 0, -500 |
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Alternative Scoring:
Make sure everyone in your group agrees upon the scoring system prior to play.
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Tips for Play:
Start by playing the basic game and getting a feel for it. Then, you may wish to liven-up play by adding some of the Bonus Scores.
Luck rules, but you can definitely affect your score by knowing and playing the odds. Of course, sometimes you'll be forced to play more aggressively if you're behind, just as at other times you may choose to reduce your risk if you're ahead.
If you like Farkle, please try our version. It streamlines the rules and gets rid of tedious pen-and-paper scoring with a cribbage board -- Farkle Crib.
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Scoring Pad:
You can download our
free scoring pad here.
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Sources:
These rules were compiled from numerous internet sources.
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License: Feel free to print, copy, and distribute these rules, so long as you retain this paragraph. Written by Howard Fosdick © 2023, distributed under Creative Commons License BY-ND.
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