Scarnecchia   -- an Original Domino Game
   
	Invented by Howard Fosdick (V 1.0) © BestFreeNewGames.com
          
          Overview:  In this game,
          players "fish" for domino tiles from the "pool" of face up tiles on
          the table. Play is quick and easy, though not devoid of challenge. 
          
          
Players and Equipment:  For the
          basic game, two players use a set of 6-6 dominoes.
          After learning the basic game, some use two 6-6 sets of dominoes for a
          longer, more challenging game.
          
          
Objective: To win the 
hand
          (or deal) by scoring the most points.
          
          
Start: Turn all dominoes
          faces down and shuffle. Two players each draw four tiles for their
          hands. 
          
          Four more tiles are laid 
face up between the players. These are
          collectively called the 
pool.
          Remaining tiles become the 
draw stock 
	  and are left face down at the side of the table.
          
          Randomly select a player for the first turn in the first hand. In
          subsequent hands, the loser of the previous hand goes first.
          
          
Play:  In his turn, each player
          plays one tile from his hand to the table. After his turn, he draws
          one tile from the draw stock. So a player starts each turn with four
          tiles in hand.
          
          
Turns:  In his turn, a player
          may do one of the following with the single tile he plays:
          
          
            - Capture -- Capture one or more tiles from the
              pool and take them as his winnings.
- Build -- Play a tile to the table such that he
              can capture two or more tiles in a subsequent turn.
- Trail -- Add a tile to those in the pool. If a
              player cannot capture or build, he is required to trail.
          Here are the specifics for each option:
          
          
1. Capture (simple): One tile
          from a player's hand has the same total dot count as one tile in the
          pool. The player displays the tile in his hand and 
captures
          the tile from the pool. He places both tiles face down in his 
winnings
            pile over at his side of the table.
          
          All blanks on dominoes represent zeros. Thus, the 4-blank tile is
          treated as a 4-0 tile in Scarnechhia, and will be referred to as such
          in the remainder of these rules.
          
          
          
2. Capture (multiple): One tile
          from a player's hand has the same total dot count as two or more tiles
          on the table when they are added together. The player displays the
          tile in his hand and captures all the corresponding tiles from the
          pool. He places all the tiles face down in his winnings pile over at
          his side of the table. Here's an example of a multiple capture:
          
          
 3. Build (simple):
          
          3. Build (simple):  The
          player adds a tile from his hand to a tile on the table. This "builds"
          a new sum for the two conjoined tiles in the pool. The player is
          required to state the 
target sum
          he is building. He will be required to display a tile with that sum in
          his next turn and capture the two tiles composing his target sum. Here
          is an example:
          
          
 
          
          When building, a player must show the target sum tile from his hand on
          his next turn immediately after completing the build. Failure to do so
          violates the rules and loses the hand. The player places the tiles
          involved in the build and the tile used for their capture face down
          into his winnings pile. 
          
          Note it is possible the opponent could play a target sum tile in his
          intervening turn and steal the build away from its creator. This is
          called 
stealing a build and
          is a risk the builder faces.
          
          In the above example, assume the player creating the 7-build has the
          4-3 tile in hand. He lays down the 1-1 tile and announces "building
          7". However, before his next turn (in which he intends to display the
          4-3 to capture the 2-3 and 1-1 tiles), his opponent steals the build
          by presenting the 5-2 tile. Oops! The opponent steals the build and
          captures the tiles. The player with the 4-3 is released from his build
          obligation to play the 4-3 domino and is free to play whatever piece
          he likes in his next turn.
          
          An opponent can also steal a build by altering its target sum. Here's
          an example of how this works:
          
          
 
          
          In this example, the first player adds the 1-1 to the 2-3 and
          announces "building 7". In his turn, the opponent adds a 5-0 tile to
          the 2-3 and 1-1, and says "building 12". The target sum for the build
          is now 12. This second player is required to have a tile with 12 total
          pips on it in hand and must display it in his next turn to capture the
          build. (Failure to do so violates the rules and loses the hand.) Of
          course, if possible, the first player can steal the build back from
          his opponent if he happens to have in hand a tile matching new target
          sum. 
          
          When the target sum for any build is altered by an opponent, the
          player who started the build is released from his obligation to play
          his initial target sum tile in his next turn.
          
          No player can combine a build with multiple capture. Tiles in a build
          cannot be combined with other pool tiles (outside the build) when
          captured. Only single tiles in the pool are eligible for multiple
          capture. 
          
          
          
4. Build (multiple):
          In a simple build, a player adds one tile to the pool in one turn, and
          captures the two tiles in his next turn. In a multiple build, the
          player adds more than one tile from his hand to one on the table in
          order to create a total pip count that one tile in his hand can
          capture. He can only add one tile to the pool each turn to create the
          multiple build. So the operation spans several turns. 
          
          In the example below, a player "builds 10" across two turns. In his
          first turn, he places the 1-1 below the 1-2 and announces "building
          10". In his second turn, he adds the 0-5 tile. He has now created the
          build target sum of 10 he announced.
          
          In his third turn, the player is required to display a 10-pip tile
          from his hand. He then takes the 1-2, 1-1, 0-5, and the target sum
          tile from his hand, and places them all face down in his winnings
          pile.
          
          
 
          
          For a multiple build, the player doing the building is 
not
          required to have a tile in hand for any intermediate total pip count,
          only a tile that permits him to capture the build after he completes
          it. He always announces the final pip count he is building towards
          (not any intermediate pip count).
          
          As with any build, in his turn the opponent can either:
          
            - Capture the build by displaying a
            tile from his hand having the current total pip count of the build (this
            can be either an intermediate build sum, or the final build sum, whichever is
            presently on the table) 
- Alter the build by adding a tile and announcing his own target
            total pip count
- Ignore the build and implement other plays
          In case (2), wherein the opponent alters the build, he now is required
          to follow the normal build rules. That is, he must announce his target
          total pip count for his build and capture it immediately after it has
          been built by displaying the appropriate target sum tile from his
          hand.
          
          
          
5. Trail: A player
          can trail in any turn. This means he simply takes a tile from his hand
          and places it face up into the pool at the end of the line of tiles. A
          player is free to trail any time he wishes to (except when in the
          middle of a build, of course). A player is 
required
          to trail a domino if he cannot capture or build. Players typically
          trail only if unable to capture or build.
          
          
          
Sweeps:  When a player captures
          
all the tiles from the pool in
          one play, he cleans or 
sweeps the table. This scores extra points. It also forces
          his opponent to trail in his turn, since there are no tiles left in
          the pool to capture or build upon.
          
          
The 0-0 Tile: If a player has
          the 0-0 tile in his hand (the blank-blank tile), he is required to
          play it to the pool first in order to win it
.
          The player may use it as part of a build or he may trail with it. A
          player may 
not simply show
          the 0-0 tile from his hand and place it in his winnings pile as part
          of some other capture.
          
          If a player adds the 0-0 to any build (his own or his opponent's), it
          does not change the total target pip count of the build. It is,
          however, a valid component to the build process.
          
          
Example:  The 1-1 tile is in
          the pool. A player holds the 0-0 and 0-2 tiles in his hand. He could
          capture the 0-0 tile by adding it to the 1-1 tile in the pool and
          stating "building 2". Displaying the 0-2 bone in his next turn
          captures the 1-1, 0-0, and 0-2 dominoes for his winnings pile.
          
          
End of Game: Play stops after
          the player who draws the last tile from the drawing stock completes
          his turn. Dominoes still in hand or the pool at the end of the game
          score no points.
          
          
Scoring:  There are three
          alternative ways to score Scarnecchia. Agree before play which system
          you'll use. Scoring by tiles is simplest, whilst scoring by threes is
          most challenging:
          
          
	  By Tiles: Count 1 point for each tile won,
            and award 3 points for each sweep.
          
	  
---or---
	  
          
          By Points:  Players score as follows:
           
	  
              
                
                  | Tiles: | 1 point to the player who
                    wins the most tiles | 
                
                  | Doublets: | 1 point to the player who
                    wins the most doublets | 
                
                  | 3-Spots: | 1 point to the player who
                    wins the most tiles showing a 3-spot 
 | 
                
                  | Sweeps: | 1 point for each sweep | 
              
            
	    
          
---or---
	
          
          By Threes: Players score the same as By
              Points.
            
            The sole difference is that tiles having a 3-spot on their face score 1
            point for each 3-spot won. 
            
            The 3-3 tile counts as two 3-spots and thus scores 2 points.
            
          
Click here for a Scoring Summary Chart.
-----------------------------------
	  
          
Tips for Play:  This is a game of choices and memory. Lighter
          tiles are useful in building target sums. Heavier tiles are valuable
          in multiple captures and to capture builds.
          
          For builds and multiple builds, carefully consider whether your
          opponent can intervene and disrupt your play. This requires knowledge
          of what tiles are still out, and what your opponent has hinted he may
          have in hand by past plays.
          
          Note that a player could simply trail tiles from his hand that he
          wants to capture instead creating a build with them. In the first
          example above, instead of "building 7" by attaching the 1-1 to the
          2-3, the player could simply trail the 1-1. Then, in his next turn he
          could multiple capture the 2-3 and 1-1 with his 7-spot tile:
          
          
 
          
          A build can be advantageous because it locks a group of tiles together
          into a single total pip count, rather than trailing another "loose"
          domino in the pool and giving the opponent greater flexibility in
          capture choices. However, depending on what tiles are out, simply
          trailing can present advantages over the more restrictive build rules.
          A build predetermines the builder's next play and sometimes the
          opponent can take advantage of that. Consider whether a build or trail
          works to your advantage in any specific situation.
          
          If forced to trail, consider how likely it is your opponent will
          capture the tile you trail. Trail a piece you can take in the next
          turn. When you have a choice, trail a less valuable tile and take it
          on the next turn with a more valuable tile. For example, if you're
          scoring By Threes, place the 2-4 in the pool and capture it with the
          3-3 from your hand next turn. This captures the two points for the 3-3
          without exposing it to possible capture by your opponent.
          
          A player can prevent sweeps by ensuring the total pip count on the
          table exceeds the pip count of any single tile not yet played.
          Remember, captures can only be effected by a 
single
            tile from the hand. Consider whether any capture is worth it
          if it means your opponent can sweep in his turn.
          
          If you have the 0-0 in hand, an easy technique to capture it is to add
          it to any tile in the pool that your opponent doesn't appear able to
          capture, and call it a build with the same target pip total as the
          original tile. Then capture both tiles on the next turn with the
          appropriate target sum tile from the hand. Alternatively, you may wish
          to add the 0-0 to any multiple build you create.
          
          Using two sets of 6-6 dominoes means there are two of each tile in the
          game. Steals and sweeps become more common in the two set game.
          
          This histogram shows the 28 dominoes in a standard set and how many
          there are of each total pip count:
          
          
 
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License:  Feel free to print, copy, and distribute these rules, so long as you retain this paragraph. Invented by Howard Fosdick © 2023, distributed under 
Creative Commons License CC BY-NC-ND. 
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